The connecting tunnels around the central area are good for taking potshots at players moving from area to area.
The outer tunnel complex is the best area for sniping on this map, so if you specialize in that you may want to stay there.
The anomaly can block shots and the glow it produces can make spotting enemies difficult at times, so be careful around it.
The central area of this map is a mid to close range killing ground.
You can jump or float around the outside platforms of the area to ambush unsuspecting players.
Not as many blind corners as most maps have.
Mid range weaponry works well inside the structures due to a decent amount of room to maneuver.
Shotguns and fusion rifles are less effective on this map in general as there is often enough room for smart players to back up.
If you focus on short to mid range combat, stay inside the buildings as you will be picked off often while outside.
Outside areas provide decent line of sight (often obscured by objects) but good placement can lead to effective results with a sniper rifle.
Remember to use those grenades to flush out enemies hidden behind walls.
Auto rifles work well here as a trade between range and damage.
There are one or two spots that work for sniping but you need support as all of these spots can be easily flanked by newly spawned enemies.
This makes shotgun and fusion rifle play viable.
A large amount of this area is outdoors, but line of sight is often broken by walls.
Playstation timed exclusive folks, I haven't got Destiny on it I'm afraid so I have to wait for it to be released on Xbox.
In the more confined inside areas, shotguns and fusion rifles work well but should be swapped for primaries in the more open inside areas.
The small and contained pathways in the center of the map make a good spot to ambush players as they exit (and work well with sneakily placed trigger grenades for the hunter class).
The outside area of the map provides decent sight lines and players can leap on top of the outside columns to snipe emerging players.